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[CASE STUDY · WORLD + CONCEPT]

AMBYLON METAVERSE

Lead designer for Ambylon’s 3D and VR learning world — education, networking, and play across desktop and headset.

Ambylon world hub The Port — multi-tier white buildings with greenery, spawn ring, and directory signage
The Port Arrival district with wayfinding, spawn points, and layered architecture.
Ambylon thematic learning environment — IT campus corridor with Python Basics entrance
Thematic learning Subject-aligned campuses tuned to the curriculum they host.
Ambylon event and networking hub under a geodesic dome
Event & networking Conferences, seminars, and workshops in a shared arena.
History in VR Walk through reconstructed historical sites — from Knossos to other eras — built for presence and discovery.
Ambylon virtual classroom with floating course UI
Virtual classroom In-world learning spaces designed for presence and shared sessions.

ABOUT THE WORK

Role
Lead Designer — 3D metaverse
Company
Dicebridge Training (~4 years)
Product
Ambylon 3D / VR
Platforms
Desktop 3D application · standalone VR app

Ambylon’s metaverse is an immersive learning world — thematic campuses, landmark places, event hubs, and virtual classrooms. I shaped world design and concept direction so spaces feel navigable, memorable, and built for shared presence on desktop and headset.

Speed mattered too. With a tight timeline, I used whatever techniques got strong results fast — modular kits, reuse, and lean concept-to-build shortcuts — so the worlds still felt ambitious.

Outcome: a distinctive 3D and VR layer for immersive learning, events, and exploration.

Product: ambylon.com/metaverse · Company: dicebridge.com/ambylon