[CASE STUDY · WORLD + CONCEPT + UX]
AMBYLON METAVERSE
Lead designer for Ambylon’s 3D and VR learning world — education, networking, and play across desktop and headset.
ABOUT THE WORK
Where Ambylon 2D delivers structured courses in the browser, the metaverse is the immersive counterpart — thematic campuses, landmark places, event hubs, and virtual classrooms. I shaped world design, concept direction, and interaction UX so learners can orient, move, and meet without losing the didactic intent of the 2D platform.
Speed mattered too. With a tight timeline, I used whatever techniques got strong results fast — modular kits, reuse, and lean concept-to-build shortcuts — so the worlds still felt ambitious.
Outcome: a distinctive immersive layer on top of the LMS — one learning ecosystem spanning browser and 3D/VR.